Hit: 4 (1d4+2) slashing damage plus 3 (1d6) poison damage. ( Log Out /  I've modified the 5th edition D&D stat blocks so that a DM doesn't have to have so many hard-cover books open at once. The Great Unclean One doubles its proficiency bonus when using Deception, Intimidation, or Persuasion. It can innately cast any necromancy spell of 7th-level or lower, requiring no material components: 1st-level–7 slots, 2nd-level–6 slots, 3rd-level–5 slots, 4th-level–4 slots, 5th-level–3 slots, 6th-level–2 slots, 7th-level–1 slot. Damage Resistances necrotic Saving Throws Con +7 Skills Perception +4 Damage Vulnerabilities radiant Damage Resistances necrotic Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 14 Languages Dark Tongue Challenge 4 (1,100 XP). Magic Resistance. An incapacitated target fails the save automatically. Saving Throws Con +7 See more ideas about dungeons and dragons homebrew, d&d, dnd 5e homebrew. ), Today’s the end of the titans–one each for Squats and Tau, plus my favorite version of walking death in. Hit: 19 (4d6+5) magical slashing damage plus 21 (6d6) poison damage. Ill-Born. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Instead of dealing poison damage to a creature it hits with its bite or claw attack, the Great Unclean One can afflict the creature with a disease instead. Languages all 26 Favourites. Hostile creatures within 60 feet of the Great Unclean One have disadvantage on Wisdom saving throws and saving throws against fear. EPIC DnD Monster Card Template. Creatures within 100 feet of the Great Unclean One must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. A humanoid slain in this way rises up as a. Damage Immunities necrotic, poison The target’s hit point maximum is reduced by an amount equal to the poison damage taken. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. Take your favorite fandoms with you and never miss a beat. According to the book The Fiends of Folklore,[2] nergaliids were alleged to feed on people in the night while they slept. Anyway, if you are interested in exploring this send me a PM and I can share with you some examples. Condition Immunities poisoned Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. Name your creature, give it the attributes it needs (Tetra Cube works out bonuses and penalties) and if you want to create some abilities for it too. Madam Eva. For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. The Great Unclean One regains 10 hit points at the start of its turn. For Spellcasting lists, use > to reverse-indent. If the Great Unclean One takes radiant damage, this trait doesn’t function at the start of the Great Unclean One’s next turn. Hostile creatures within 60 feet of the Great Unclean One have disadvantage on Wisdom saving throws and saving throws against fear. The target dies if this effect reduces its hit point maximum to 0. The Great Unclean One is able to breathe both air and water. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Mind flayers were humanoid in appearance but with an octopus-like, ridged head with four tentacles surrounding a lamprey-like mouth. Roll20 uses cookies to improve your experience on our site. Eureeka’s Castle D&D 5E: Magellan & Slurms. A humanoid slain in this way rises up as a, 4 (1d4+2) slashing damage plus 3 (1d6) poison damage. Creatures within 100 feet of the Great Unclean One must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. Official Stats are in Volo's Guide to Monsters. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Great Unclean One’s aura of fear for the next 24 hours. The second method of feeding is quick and causes much pain and anguish to its victim, leaving behind corrupted, undead husks. Creatures within 20 feet of the nurgling must succeed on a DC 12 Wisdom saving throw or become frightened for 1d4 rounds. Speed 45 ft. Amphibious. Change ). The official adventures use monster references... similar to how Gygax did it in the Steading of the Hill Giant Chief. The two classes have almost identical stats in the Amateur and Generic categories, so I made only one stat block to represent both (with the differences noted). ACTIONS Use _ to italicize and ** to bold. The Great Unclean One is able to breathe both air and water. It’s focused on just D&D 5e stat blocks with any of the other layout and design considerations. Almega-3. Actions Slam: Melee Weapon Attack: +3 to hit, reach 5 … Skills Perception +4 Nov 15, 2020 - Explore Miguel Pinto's board "D&D 5e Stats blocks", followed by 148 people on Pinterest. DnD Boss Monster Card Template. The target dies if this effect reduces its hit point maximum to 0. Character Sheet Integration. The Great Unclean One has advantage on saving throws against spells and other magical effects. ( Log Out /  Magic Resistance. The first method is slow. The reduction lasts until the target finishes a long rest. 3 Comments. 25 Favourites. Statblock 5e web component [ … Almega-3. 013 Xhorhas Assassin. This massive file includes stat blocks for almost every player class from level 1 to le. 0 Comments. Languages Dark Tongue A nergaliid has two types of feeding habits: The first method is slow. Aura of Fear. DnD 5e Monster Cards 80. Lolth wields six Gargantuan-sized vorpal scimitars.. Cunning Action. 0 Comments. Small fiend, chaotic evil A quick guide: AC: Anywhere between 12 and 20, dependent on the challenge. ( Log Out /  The Great Unclean One dies only if it starts its turn with 0 hit points and doesn’t regenerate. Scrawny sets of limbs ending in long keen claws strangely contrasted with their otherwise ogre-sized frames.Within the depths of their massive maws was a serpentine tongue along with two rows of saw-like fangs. Choose the basic challenge rating of the NPC and determine the rest off of that. ACTIONS A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster. Their victims might not even notice that it is happening to them. Saving Throws Str +10, Con +15 Those two genie don’t show up in the sourcebooks but brief mentions and don’t gain stat blocks until Dungeon #199 (February, 2012) where they have to share 6 pages about their history, stat blocks, and motivations in the Elemental Chaos. The target’s hit point maximum is reduced by an amount equal to the poison damage taken. The target’s hit point maximum is reduced by an amount equal to the poison damage taken. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. Instead of dealing poison damage to a creature it hits with its bite or claw attack, the nurgling can afflict the creature with one of the diseases it is carrying instead. Damage Vulnerabilities radiant The stat blocks are fundamentally different, but I think looking for some different keywords might work based on my limited understanding of your code, for example they use AC instead of Armor Class. Attack Bonus: Somewhere between +3 and +9. 19 Favourites. The target’s hit point maximum is reduced by an amount equal to the poison damage taken. ( Log Out /  The Nergaliid creature and stat block was created by Matthew Mercer for Critical Role. A gnomes energy and enthusiasm for living shines through every inch of his or her tiny body. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomes insatiable interest in everything around. As a bonus action, the Great Unclean One pusses out 1d4 nurglings that appear in unoccupied adjacent squares. The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. 005 Gnolls (Alfield) 006 Hyenas. Described in Zemnian folklore as a scaled, rotund fiend that feeds on people and leaves undead Husks in their wake, the Nergaliid is a Mercer original fiend, inspired by the Mesopotamian deity and hailing from Wildemount’s far east in Xhorhas. Almega-3. Condition Immunities charmed, poisoned the (shared) Resources party attribute, the Lucky Bastard feat, new martial weapons, new ranged weapons, new extremis weapons, power armor, Apothecary monk archetype, Chaplains, and the Imperial Guard Veteran archetype, Assault space marine barbarian archetype and the Imperial Commissar fighter archetype, Psyker sorcerer archetype, Grey Knight warlock archetype, and Sisters of Battle monk archetype, Inquisitors (warlock archetype) and Grey Knight space marines (paladin archetype), Techmarine mad scientists and Tech-Priest scrappers (both are classes with free PDFs), One of the underappreciated bits of Abnett’s work (Enuncia; note that I took a few liberties with it) and doling out the chaos template before the monster statblock posts begin, More in-depth and specific advice about xenos reskins (definitely handy for the GM!) 015 Darkmantles. The target dies if this effect reduces its hit point maximum to 0. Customizing NPCs. Aura of Fear. They were warm-blooded amphibians, whose blood had a silvery-white color.Their hands had long, reddish fingers and lacked the index finger, and their feet were two-toed and webbed. along with unarmed, armored, and chaos space marine statblocks, Librarian and Techmarine statblocks (along with quick rules to reskin an archmage into a tech priest NPC), Cognitae Agent, Dreadnought, and Rogue Psyker, We started diving into titans with Chaos/Imperium Warhounds, the Revenant Titans of the Eldar, and Stompa Ork Gargants (for da Waaagh!!! A humanoid slain in this way rises up as a, Arcana +9, Deception +9, Insight +10, Intimidation +9, Investigation +9, Medicine +10, Perception +10, Persuasion +9, Survival +10, darkvision 300 ft., passive Perception 20. 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