A powerful aura of darkness enveloped their grotesque forms, as their deep red skin was wrapped in glaring flames. The acts the user must undertake can vary, but should be of a nature that represents and “honors” the areas SQ death throes, vorpal strike, whip mastery. Balors were imposing humanoid figures that stood about 12 feet (3.6 meters) tall and weighed 4,500 pounds (2041.1 kilograms). | Fudge SRD Init +11; Senses darkvision 60 ft., low-light vision, true seeing; Perception +38
Spell-Like Abilities (CL 20th), Constantâtrue seeing, unholy aura (DC 27)
Knockback (Ex): Once per round, the balor lord can make a bull rush attempt against one target in place of a melee attack. It can direct the actions of any mindless swarm within 90 feet as a free action. | 3.5e SRD On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. | 5th Edition SRD It weighs more than two tons. | FateCoreSRD A balor lord typically rules over a region no larger than half the size of the realm in which it resides (as only full demon lords can command the rule of an entire Abyssal realm), and even though most balor lords rule much smaller regions (generally areas comparable in size to a single continent), their power is vast indeed. A balor lord treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor. Character Sheets Downloads Summon Demon (): Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. Flaming Body (): The body of a balor Base Atk +25; CMB +41; CMD 66
A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists. Only the cruelest mortal souls can fuel the creation of a balor—unlike in the cases of most other demons, it often takes multiple souls of powerful villains to trigger the birthing of a new balor. Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)
| Design Finder 2018 New Pages The target must make a Fortitude save (DC 10 + 1/2 balor lord’s racial HD + the balor lord’s Charisma modifier) or die. | PF2 SRD. Even more terrible than the typical balor are those who do not call a demon lord their master, but instead are masters themselves. | d20PFSRD un individu qui frappe un balor avec une arme naturelle ou à mains nues subit 1d6 points de dégâts de feu. CE Large outsider (chaotic, demon, evil, extraplanar)
57 Demons exist for one reason—to destroy. When killed, a balor lord explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet. The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality. The epitome of demonkind, a balor demon appears as a tall, horned pillar of flesh and fire. In Baldur's Gate II, a balor can be a highly challenging opponent. This whip gains the same benefits as other weapons the balor wields. If the balor wins the check, it draws the foe into an adjacent square. A balor lord is typically a CR 21 to CR 25 Monster (a range shared with the various unique nascent Demon Lords, with the range of CR 26 and above being the domain of the Demon Lords themselves), and as such serves quite well as the final villain in a long-running campaign. 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