… That’s not a knock on Cloud Imperium, it’s just an inevitable fact of game development. In the last few months, the company announced it was switching from CryEngine to Amazon’s Lumberyard as a way of tapping into Amazon’s various online services, like GameLift, which can dynamically allocate server resources based on the total number of players online. A developer of Star Citizen [Official Site] has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX. In an interview, Cloud Imperium Games Designers John Crewe and Will Maiden revealed why the refueling, rearming and repairing of the ship is worth its $185 pledge price. The other interesting part is that they will be completely dropping support for DX 11 eventually. What Is Vulkan? Welcome to some more Star Citizen Insider looking at the Esperia Prowler coming in Alpha 3.8, How Star Citizen Tools Help Build the Game & New Glasses and Facewear RSI Subscriber Updates. Star Citizen might be one of those games that really benefit from vulkan as I imagine the procedural planet and city tech to be quite expensive in terms of draw calls. The switch to Vulkan isn’t the only major move by CIG in its ongoing development of Star Citizen. It should be relatively simple to port from DX12 over to Vulkan, but these shifts always take at least some time. Jokes aside, star citizen will be dropping DX 12 for Vulkan. About a year ago, Cloud Imperium's guru Chris Roberts mentioned that Star Citizen would get DirectX 12 support as well as Vulkan, eventually. I guess Vulkan got uninstalled when, as an early adopter, the Windows 10 Fall Creators Update removed it. News, TV/Movies The Mandalorian Actor Hints At Possible Future Seasons . Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. Do mind that both Star Citizen and World of Warships uses a Windows compatibility layer (Wine) to be able to run the games which is not officially supported by neither games and is completely community driven. Let that useless API die. Star Citizen is one of the most ambitious computer gaming titles ever made, so it’s a significant event that it will abandon its future DirectX 12 support goal in favour of Vulkan. Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. The only question is how many gamers will still be using operating systems that require Vulkan by the time the game ships. Soon, a massive addition is going join that list by way of Cloud Imperium Games' Star Citizen. The more time passes, the more gamers are switching to Windows 10 (that OS now holds 47.71 percent of the market according to the Steam Hardware Survey, compared with 31.41 percent for Windows 7). Vulkan in Star Citizen Roberts, never afraid to shy away from going deeper into tech, was also keen to discuss Vulkan and its future potential. Das Schiff im Detail Die Spielmechaniken der Aegis Vulcan This case is a bit different than most, though, because CIG doesn't just plan to support Vulkan… Star Citizen fans can get their hands on an Aegis Vulcan in the latest concept sale, so this week’s Reverse The Verse was all about that new addition to the ship roster. In an interview, Cloud Imperium Games Designers John Crewe and Will Maiden revealed why the refueling, rearming and repairing of the ship is worth its $185 pledge price. Here’s how he described the change: Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & [sic] Linux. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Star Citizen ditches DirectX for Vulkan. Vulkan in Star Citizen Roberts, never afraid to shy away from going deeper into tech, was also keen to discuss Vulkan and its future potential. PCMag Digital GroupExtremeTech is among the federally registered trademarks of Ziff Davis, LLC and may not be used by third parties without explicit permission. This wouldn’t be the first time Star Citizen has changed big elements of its backend, with it switching from the CryEngine to Amazon Lumberyard in December of last year. About a year and a half, maybe two years, we were told that SC/SQ42 will be Vulkan games exclusively; no DX12 and certainly no DX11 as they are right now. We don't really know which one he has. Crochet du droit, upercut, DX12 dans les cordes, Vulkan déclaré vainqueur par KO ! This newsletter may contain advertising, deals, or affiliate links. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Related Cloud Imperium Games DirectX 12 Star Citizen Vulkan Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. All of them are not supporting Vulkan anyway and any of these is way below the R9 290 of the minimum requirement. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. März 2017 The_Ruby 9 Kommentare 2.6.2, developers, DirectX, Linux, TrackIR, Vulkan Die Entwickler von Star Citizen haben sich in der letzten Woche zu den Themen TrackIR und der Vulkan-API geäußert. The Prowler is the first ship we will have in game that is based on the Tevarin. Star Citizen is one of the most ambitious computer gaming titles ever made, so it’s a significant event that it will abandon its future DirectX 12 support goal in favour of Vulkan. Star Citizen ditches DirectX for Vulkan. This API change should not affect any backers that are already able to run Star Citizen, but Roberts Space Industries will be constantly checking for any issues in the porting process. Star Citizen Minimum System Requirements Mining Basics ©2012-2018 Cloud Imperium Games Corporation & Roberts Space Industries Corp. & Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd. (Not a … The R9 290 of the minimum requirement is around +120% more effective speed. While the development team had previously stated their desire to support DX12, Vulkan is “a more logical rendering API” which will benefit all users. Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. Shifting APIs and development platforms is nothing new for Star Citizen. Et le Boss du studio C.I.G. We sometimes include relevant affiliate links in articles from which we earn a small commission. 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