Yawn! Storm Aura: When you rage, you activate a 10-foot aura about yourself that has your choice of effect. GGtR     Guildmasters’ Guide to Ravnica Sure, the resistances are nice, but when you are dishing out massive amounts of damage already, being a nearly unstoppable fenzied murderhobo is pretty cool. Using fond familiar gives you a beast to flank in melee to gain advantage on attacks. The class’s tactic of trading mighty blows with their opponents in a fast and furious contest to see who is toughest and strongest is far more fun, IMHO, than wrapping yourself up in plate armour and a shield and slogging foes into slow submission with a one-handed weapon. You must be using a heavy weapon (barbarians love two-handed weapons since they deal a lot of damage, and all two-handed weapons are heavy). Personally, I love being on the front line in combat, instead of pussy-footing around at the back, and if you like being in the maelstrom of battle you’ll enjoy playing a barbarian. However, each of these abilities is highly situational, and depends on the nature of your campaign. I have to say, I don’t like this option much at all… the 14th level rage beyond death is problematic, and I find paladins annoying enough as they are, without needing to introduce a barbarian / paladin hybrid. Moderately Armored: Not useful for Barbarian. Here are the typical rites of virtually every human culture. Use Discord? SCAG     Sword Coast Adventurer’s Guide Dungeon Delver: Overlaps with your Danger Sense. Please leave the "(5e Deity)" identifier in the page title when creating your new deity! Intimidation comes naturally to a barbarian. Aside from getting my rage damage bonus twice (hopefully! If you are using 5E and Norse Deities, Thor would not work as he is Chaotic Good where as OPs character is Chaotic Neutral. So you can share your thoughts too after reading my opinion on this d&d 5e race. If you’re looking for some flavor or utility, it’s going to need to come from your background. The guide that follows uses a color-coding system to rank the abilities granted. But then Xanathar's Guide to Everything includes the Path of the Zealot barbarian (p. 11), which has the class feature Warrior of the Gods, which is all about resurrection: At 3rd level, your soul is marked for endless battle. Inspiring Leader: Unless you’re focusing on Intimidating your foes, you likely won’t have the Charisma to take this feat, and even if you do it’s less useful for you than some other feats. This Primal Path grants you damage, support, and a powerful defensive capstone. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. Fire: Intelligence doesn’t help you at all. Dexterity: You’re going to want a decent Dexterity to ensure you have good initiative, armor class, and can throw a javelin over the nearest mountain range. Certainly when my to hit modifiers improve enough and I get a second attack, then the two-handed weapon approach will be notably more deadly. Loot Generator. Bear: You gain resistance to everything but psychic damage while raging. Fanatical Focus: You can reroll a save once per rage. One great, somewhat disgusting fictional detail from the book Dune, was that the Fremen, being residents of such a harsh, dry planet, sucked the moisture from their kinsmen, after death, as a means of preserving life. Goring Rush is just begging for the Charger feat. I am an antisocial loner Heavy Armor Master: You can’t rage in heavy armor. Barbarian is the only class that can potentially exceed 300 hit points at level 20. For my Totem of the Lion supplement, the same table looks like this: d8 – Lion Totem Personality Traits For some, their rage springs from a communion with fierce animal spirits. Browser and device support? I am naturally superior to others Leonin and the Gods. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Fighters, Rangers, and Paladins have a good hit die of 1d10, but the Barbarian has a HD of 1d12. For example, it might be perfectly acceptable to steal another’s husband or wife, if you can remove them at night from their marital home without a drop of blood shed. It is only right that the strong rule the weak Strength vs Dexterity: It’s Time to Punish Weaklings! Of course, Barbarians aren't perfect. Name Alignment Domains Aba : Lawful Good Life, Light, Protection Aberro : Chaotic Neutral Life, Trickery Aeris Mekhaus : Chaotic Neutral Technology, Advancement Aethon Sol : … Martial Adept: Only one superiority die isn’t very impactful but depending on your build and which maneuver you take this could be a worthwhile feat if you’re out of other options. Tulok is a librarian cursed with incredible strength and the soul of an angry frost giant. Skilled: You aren’t going to need too many skills not already on your list. AsmodeusMToF: Nothing useful for Barbarians. A Berserker is a dreadnaught that cannot be stopped by anything, save their death. This term was late… This is such a natural fit for a Barbarian I am surprised I have never seen it. The word barbarian comes from the ancient Greek word barbaros. Yuan-Ti PurebloodVGtM: Terrible for Barbarian. How to Multiclass with Barbarians: D&D 5e Brawny Guide. CR Calculator. This doesn’t really help you but assists other melee allies. There's no account system. However, it seems a lot less powerful than the Path of the Totem Warrior for example, and when you’re regularly dealing out 20+ hp with your sword or greataxe are you going to get that excited about doing a d6 lightning damage, halved on a save? It scales with level. Consider multiclassing your Barbarian with a Cleric for further Necromantic abilities. The aura ability activates during your rage and uses your Constitution to set the save. On top of all that you can gain proficiency with Intimidate. Fast Movement: You benefit from the increased melee attack threat range, but don’t forget you’re proficient with ranged weapons as well. 1 Deities. Battlerager Armor: Spiked armor proficiency, the ability to make an attack as a bonus action and dealing 3 piercing damage to grapple enemies. Psionics. : You choose a totem animal which imbues you with a power. Waterdhavian NobleSCAG: Not useful for Barbarian. For example, the 3rd level Eagle feature says ” …While you’re raging and aren’t wearing heavy armor…” but no such mention is included for the Bear and Wolf 3rd level features, only mentioning “While raging” and “while you’re raging”. Fighter: Fighting style and action surge mixed with rage. MToF    Mordenkainen’s Tome of Foes Aside from taking it, barbarians are the best damage dealers amongst the martial and non-caster classes in my experience (not counting the Paladin, and their spell-slot charged divine smite ability). The obvious example to me would be the Mongols, but there’s also the native Americans, the Mayans, the Aztecs and their jaguar warriors, the Aborigines and the myriad of African tribal cultures, such as the Zulus, the Maasai and the San Bushmen. I might need to pick up a level of fighter later to get the Two-Weapon Fighting style, so I can add my Strength modifier to my second weapon attack. Stephen Papageorge is an Environmental Engineer by day and a Dungeon Master by night. Both these words give us ample ideas to work with already, and the rich real-world history that feeds our notion of barbarians means for me the human is my favourite choice of race. Any chance any one is available….? Path of the Norse Gods . “The bad news is that they can’t rage while wearing heavy armour…” For a more academic read, Herodotus’ Histories introduces the reader to hundreds of tribes and their practices, pretty much all of which are now erased by time. I’m going to rate each of them out of 5 for Power and Roleplaying Flavour. Battlerager Charge: Dash as a bonus action, which helps you move from target to target. After getting hit a few times he starts losing his temper; drops his shield, starts attacking recklessly with his battle axe two handed, escalates to dropping his battleaxe for his beloved two-handed axe and raging, then rarely at the peak of his rage he goes full frenzy, collapsing on the ground after the fight. ), or donning gloves filled with bullet ants, the insect with the world’s most painful bite. This allows the zealot to more easily return to keep fighting for their God (s). Protector: Another avenue to gain flight, but a suboptimal build overall. This path lends itself well to cross-class Barbarians. As you can see Intelligence and Charisma are my dump stats, but that doesn’t mean you have to pander to the old stereotypes in your interpretation of this class. Desert: This aura deals a small amount of fire damage to enemies in range. However, there are some major choices you’ll need to make as you build your barbarian character. Hi Venator, yes, that would be a lot of fun, and sounds like a great concept already. Barbarian Rage: The epic barbarian gains one use of rage per day every four levels after 20th. WarforgedERLW: Warforged make incredibly resilient Barbarians with their Strength, Constitution, and +1 to Armor Class. That’s pretty damn good, as are your 6th and 10th level abilities. You do the math.). I only eat meat …so they should prepare my supper, while I take a nap Hi Dennis, you’re right, the wolverine is a perfect fit for a totem animal. As a barbarian, you gain the following class features. This ability alone makes the Zealot a Primal Path worth walking. Size. Some deities inspire their followers to pitch themselves into a ferocious battle fury. To the Greeks, any non-Greeks made a “bar-bar” sound whenever they spoke, and so barbaros came to mean a savage outsider, who spoke an uncivilised and primitive language. Rules. Obviously a tribe that lives in the mountains or desert will find it hard to farm crops, possibly depending on trade for wheat and corn. Introduced in Xanathar's Guide to Everything is the Barbarian Path, Path of the Zealot, which among other things, provides a feature called "Warrior of the Gods" that makes revival of this character far easier than for other characters: At 3rd level, your soul is marked for endless battle. Swiftstride: The shifting ability is counter productive for Barbarians. He truly enjoyed everyday pleasures such as coupling, eating, drinking, hunting or the camaraderie of another warrior. Effectively “elemental barbarians”, this path is further delineated into Desert (fire), Sea (water/lightning) and Tundra (cold). It seems to me, heavy armor negates the 3 effects specified (Strength advantage, extra damage, and resistance to bludging, piercing and slashing damage), but not other feature effects unless they specifically mention heavy armor. Here is a long list that might inspire you. A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters. Variant: Choice of stat increases and a feat allow you to optimize your ability spread and pick up a useful secondary ability. If only you could combo this with the Sea aura it would be powerful, but unfortunately, it’s one or the other, so this falls flat. And more importantly, I’m going to look at ways we can create a three-dimensional character that rages against the mainstream interpretation of this class…. the peoples they fought as their empire expanded. Wolf: As a bonus action you can knock a Large or smaller opponent prone. mechanic, which makes the 3rd level ability actually usable. d8 – Leopard Totem Personality Traits WoodSCAG: The extra movement is nice, but otherwise useless. Considering the cheapest resurrection spells cost a fortune, this will save you a ton in the long run. Water: Wisdom increase, and the ability to breathe underwater. Tundra: Resistance to cold and endure elements for cold environments, plus the ability to freeze water. ” – Creed of the Barbarian. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery. As long as you manage your rage well, and don’t run out of targets in range before to encounter is over this is very powerful. Nature: Depending on your personality, you may be a friend to beasts. You’re proficient with shields, but you’re generally going to want to use 2-handed weapons and rely on your hit points and damage resistances. The 3rd level feature of this class, Ancestral Protectors, is similar to the Path of the Totem Warrior’s (Bear) 14th level ability, in that it effectively forces your foes to attack you and not your allies. Reckless Attack: Since rage makes you resistant to damage from physical weapons, you can gamble on Reckless Attack. Ranger: Fighting style and access to hunter’s markincrease your threat level. If you really need an armor class boost to really step into that Tank role, you always have the option to switch to a one-handed weapon and a shield to give yourself some more bulk. That is entirely up to the DM, or the rules of a setting being played. TigerXGtE: Distance bonus specifically on your jump distance while raging. Using a reach weapon doesn’t gel with them very well. Cleric: Redundant proficiencies, contradictory skills, but access to healing makes you self-sufficient. Also good to round out an odd Constitution score. Athlete: Great for rounding out an odd Strength of Dexterity score. Im having a harder time developing a Zealot RP concept I can enjoy, so I may just stick with Beserker when the game starts. If you’re going for two-weapon fighting, handaxes are your best friend. Tend to be good/lawful good. I quite like the flavour of this path, especially the sea aura, which best lives up to the name ‘storm herald’. So you can, for example, go Bear, Eagle, Wolf if you like. CentaurGGTR: Strength increase and the Charge ability combo very well with Rage. Divine Fury: Additional necrotic or radiant damage that scales with your Barbarian level. Your isolationist personality extends to the point where you even shun the Gods; your people tell stories of how they used to worship the same Gods as everyone else… But one day, you were betrayed. Danger Sense: Advantage on saves against traps and the like make up for the fact that you aren’t proficient in Dexterity saves. In my own campaign dragonborn are experiencing their own dark age where the dragons who stood as leaders and gods for their society have been stripped from the world by neighboring kingdoms. In general, the gods who inspire zealots are deities of combat, destruction, and violence. This name generator will generate 10 random names for barbarians, influenced by several different styles and cultural backgrounds, so there's a large variety of names to pick from. Scourge: A compelling choice, but Strength is more important than Constitution. If heavy armor was intended to prohibit raging, it would not be phrased like that. I am scared of fire and lightning So you’re thinking of playing a barbarian in your forthcoming 5th edition Dungeons & Dragons campaign? PHB Aspect of the Beast: “You can choose the same animal you selected at 3rd level or a different one.”. This is one of 5e’s most powerful and fun classes, with a tonne of cool options and builds – especially if you go down the Path of the Totem Warrior. Meanwhile, the eagle and elk offer incredible manoeuvrability and the tiger some added athleticism. In this guide, I’m going to look at a few ways to optimise a barbarian build for maximum effectiveness. Barbarian Ability Scores. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. As you enter the beserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.”. A half decent Dexterity is pretty essential for someone who doesn’t wear armour, while a lot of barbarian-flavoured skills (nature, survival, animal handling, perception) rely on Wisdom. In this guide, we will be examining the 5e Barbarian’s Class Features and how you can optimize your Barbarian through choosing your Race, Ability Score, Spells, and Feats. Lucky: An all-around good feat for any class. Age. Armor Proficiencies: You are proficient with light and medium armor, and with shields, but you’re more than likely going to be unarmored and take advantage of your Unarmored Defense class ability. Hi Paul, so in this example I am recommending you opt for “Variant Human Traits” (see boxed text on p.31 of the PH). Storm Soul: The benefit gained at this level is based on the current aura you have, adding to its utility. Barbarians play two roles in most 5th edition D&D parties. Shield Master: Not useful for Barbarian, as you will be using two-handed weapons. Warrior of the Gods: If your party includes a Cleric or any character who can cast revivify, you truly have nothing to fear in combat. Shadar-KaiMToF: Good for Dex-based Barbarians, and the teleport ability is great. Spells. You can have a lot of fun with tribal greetings alone. The usefulness increases exponentially for every other divine caster in your party. Last Updated: November 19th, 2020. Other battle rituals involve what a barbarian might do to their vanquished foes, which typically might include killing them, torturing or humiliating them in a ritualistic way, taking prisoners as slaves, or even eating them. Edit: A Zealot's level 10 ability is actually pretty good fit for a Leader type Barbarian, and the level 6 ability is great too, but you need to lose the Warrior of the gods stuff. Knight of the OrderSCAG: Not useful for Barbarian. Animal Handling: Wrastlin’ a wild beast is your responsibility if the Druid can’t tame it or kill it. Sure, there are support abilities, and some of the Primal Paths have spell-like abilities but we all know what the real game is here. Dungeons & Dragons 5th edition. By the time you get Brutal Critical at level 9, you’re going to want to roll extra d12s all day. Please be patient while these changes are made. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. You’re a “muscle wizard” so you’re going to want to prioritize strength above all other stats. The Fixes Seem Logical And I See What You Mean About The Bonus Action Thing. The Spirit Shield ability of 6th level is much more useful. In some worlds, Gods are abstract forces that can never be seen, let alone killed. Desert: Attacks against you cause a retaliatory blow against your enemies. Sorcerer: Barbarians have a completely opposite skillset with arcane casters. Maybe women are considered sacred and act at seers and priestesses, or maybe they are despised and feared, and therefore repressed by the male counterparts. The Barbarian in 5e is THE tank class, even more than a Fighter. Religion: Ok for Zealots, but irrelevant otherwise. Meanwhile the idea of a warrior who goes into a rage to become more fearsome in battle derives from the Old Norse word ber-serkr. Some well known non-Greek peoples located near ancient Greece included the Illyrians (Albania), Thracians (Bulgaria), Phrygians (Anatolia), Scythians (Black Sea area), Jews (Israel), Phoenicians (Lebanon), Egyptians(Egypt), and Persians(Persia/Iran). As one grows in power, they eventually gain Spiked Retribution at level 15, and enemies begin taking damage for attacking you with melee attacks if you are raging and wearing the spiked armor. Devil’s TongueSCAG: Nothing useful for Barbarians. Stealth: You can’t exactly be stealthy while Raging. Zealous Presence: A long-rest ability that grants advantage to allies within 60 feet. Uthgardt Tribe MemberSCAG: Two on-theme skills and a warrior’s heritage to boot. A commendable choice. Sneaky gives you an edge on ambushes, which is a subtlety Barbarians otherwise lack. The Uthgardt was a vast group of human barbarians of the North, united in their common worship of the chieftain-hero-turned-deity, Uthgar. Human-ish. Sleight of Hand: Overt action is your game, you’re not hiding that great club anywhere. 1. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Go all out, and if you fall you’ll come right back so long as your healer can get to you. The Barbarian has exactly one party role: damage. Im fairly torn between Beserker and Zealot. All of the following are classfeatures of the barbarian. Reusable, reliable, and powerful, this ability grants you resistance to several damage types and a bonus on your weapon damage. I like the homebrew you link to, but I would maybe make some changes. Red = Below average, extremely situational, or otherwise just bad. You yell, scream, and shout while beating the crap out of anything you come across. I really hate having only one attack, even at low levels, but if I combine a greatsword with Great Weapon Master and use my Reckless Attack feature (from 2nd level), I can already put up some numbers. Backgrounds. That’s why D&D is all about for me . Gods and worship: An article briefly outlining the various gods and their cults. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. Does the tribe have a caste system of sorts, of higher ranking members and lower ones, determined by their prowess in battle, age or lineage. Moon/SunSCAG: Take Green Flame Blade or Booming Blade as your cantrip. From Ragnar’s Vikings and their human sacrifices, tattoos and prescient visions, to the horse-heart eating and blood magic antics of the Dothraki, barbaric inspiration is everywhere in the realm of pop culture and fantasy fiction, often filtered down from historic reality. 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